About

David Allen Young
Culver City, California, United States
LinkedIn: www.linkedin.com/in/david-allen-young-founder-developer-audio
Website: www.advancedsoundware.com

Software Development Engineer

I am a Software Development Engineer at Advanced Soundware with over 6 years of experience engineering full stack cross-platform products. I specialize in high-performance, event-driven, multi-threaded processing for MacOS and Windows desktop applications using C++ and SQL. I am a domain expert in music, audio, and video, with extensive experience in the film and television industry, including both broadcast and post-production environments.

Programming Languages: C++ 17 | Python 3.1 | Ruby 3.5
Databases: MySQL | SQLite
Frameworks: JUCE | music21 | Ruby on Rails | RubyGems | TensorFlow
Technologies: Git | SQL | DSP | XML | JSON | FTP | HTML | CSS | CNN | GAN
Web Tools: WordPress | WooCommerce | Stripe | Google Cloud Platform
Creative Tools: Adobe Photoshop | Avid Media Composer | Avid Pro Tools | Figma

Founder and Software Development Engineer
Advanced Soundware | Culver City, California | 03/2018 – Present (6 Years)

Scope: Conceived, developed, and launched the company’s flagship product while leading a cross-functional team of software engineers, audio editors, graphic designers, and studio musicians.

Accomplishments: Conceptualized and developed a software system (end to end) to analyze music notation data (MIDI, MusicXML) and generate a multi-track audio file (WAV) representing a simulated performance of the input music by an orchestral brass ensemble, derived from hundreds of thousands of recorded performances of short music excerpts performed by brass musicians in a sound stage. I designed the system to analyze the music data looking for patterns of pitch, rhythm, dynamics, and other music attributes, which was used to match subsets of the music data to the recorded audio excerpts. The audio excerpts were further manipulated via pitch-shifting and time-stretching (DSP) to fit the exact specifications of the input music.

Broadcast and Post-Production Engineer
NBCUniversal | Universal City, California | 01/2011 – 03/2018 (7 Years)

Scope: Installed, configured, and supported extensive audio and video post-production facilities.

Accomplishments: Executed a large consolidation of audio post-production facilities from Wilshire Studios to 10 Universal City Plaza on time and in compliance with an aggressive deadline.

University of California at Santa Cruz
Bachelor of Arts in Music (Theory and Composition) | Dean’s Award